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Rulebook

Ratings and XP

RatingA number tracking competitive results across games. Live Duel and League have separate…: Tracks competitive results. Live Duel and League have separate ratings.

XPExperience points record progress in skills, topics, and character bonds. Each mode has…: Experience points track progress in skills, topics, and character bonds.

Ratings and XP details

Ratings

Your rating tracks competitive results across games.

Duel rating
starts at 1200
Ranked duels between two signed-in players.Moves only in ranked Live Duels between two signed-in players. Bigger swings in your first 10 ranked games. Shown on the leaderboards, your profile and beside your name.
League rating
starts at 1000
Updated after each finished League match; forfeits count as losses.Moves after every finished League match. A forfeit counts as a loss. Shown on the League map.
Leaderboards
Ranked by Duel ratingA number tracking competitive results across games. Live Duel and League have separate…; Global and Friends views.Rank players by Duel rating, with wins and win rate. Players with a ranked game are listed first. Global is public; Friends shows you and your accepted friends.

Experience (XP)

XP records progress in skills, topics, and character bonds.

Skill XP
RebuttalAn argument that challenges an opponent’s claim or supporting reason., EvidenceFacts or sources used to support an argument., Logic, Framing, Cross-Examination, Composure.Six skills: Rebuttal, Evidence, Logic, Framing, Cross-Examination and Composure. The points you score feed the skill they show, for example evidence points feed Evidence.
Bond
Character relationship; levels 1–10.Debating or chatting increases your bond, from Stranger (level 1) to Immortal (level 10).
Replays
Same match within 24 hours: 50% XPExperience points record progress in skills, topics, and character bonds. Each mode has…, then 25%.

Game Modes

  • Live DuelDebate another person live.
  • DailyPlay the day’s shared debate challenge.
  • Topic DungeonDebate three characters about one topic.
  • LeagueProgress through levels by debating characters.
  • Character DebateChoose a character and topic to debate.
  • WatchWatch two characters discuss a topic.
  • ChatTalk with a character without scoring.

Live Duel

A live, timed debate against another person.

Play Live Duel →
Example Live Duel with two participants, an active speaker, live caption, turn timer, and scoreboard.
Example debate: Maya speaks while you listen. AI-generated participants.

Instructions

  1. Find an opponent
    Use Find opponent or send a private invite.Find opponent pairs players near your rating. If no player appears, you can choose an AI character for an unrated match.
  2. Confirm readiness
    Both players press Ready within 2 minutes.
  3. Prepare your side
    Pro argues for the topic; Con argues against it.
  4. Take turns
    Speak, then press Send to finish your turn.
  5. Finish the debate
    Complete the selected format to see results.
Invite options
Ranked or casual; private coach on or off

Turns and timing

Preparation
Up to 60 seconds
Quick match
3 min formatThree speeches each: case, rebuttal, final focus. No crossfire.
3 min
Case, rebuttal, final focus. No crossfire.Case: 0:45 each; Rebuttal: 0:30 each; Final focus: 0:15 each.
10 min
Case, crossfire, rebuttal, crossfire, summary, final focus.Case: 0:45 each; Crossfire: 2:00 total across 4 alternating turns; Rebuttal: 0:45 each; Crossfire: 2:00 total across 4 alternating turns; Summary: 0:45 each; Final focus: 0:45 each.
15 min
Longer speeches and a final crossfire before final focus.Case: 1:30 each; Crossfire: 2:00 total across 4 alternating turns; Rebuttal: 1:30 each; Crossfire: 2:00 total across 4 alternating turns; Summary: 1:00 each; Final crossfire: 1:30 total across 4 alternating turns; Final focus: 0:45 each.
Crossfire
Take turns asking and answering questions.In the 10- and 15-minute formats, each crossfire is four short alternating turns. Ask about the opponent's case or answer their question directly.
Format length
Planned speaking timePreparation and time-bank use add to the selected length. Sending early shortens a turn.
AI opponent
4 turns each; 45 seconds per turnIf you choose an AI character from the queue, the unrated match uses an opening, two rebuttals and a closing each, without crossfire.
Time bank
About 35% of planned speaking time, rounded to 15 seconds, once per matchWhen your turn timer runs out you draw from your bank. It does not refill. Pressing Send stops your clock. When your bank runs out, whatever you have said is sent as your turn.
Disconnection
Clock continues

Scoring

AI scoringAI evaluates arguments and awards points using the mode’s rules. Some screens call this…: Evaluates arguments and awards points using this mode’s rules.

Claim
0–4
State and develop a main argument.A main argument: unsupported (0), asserted (1), reasoned (2), developed (3), or robust (4). A robust claim is well explained and addresses its main weakness.
Support
0–3
SupportA reason or evidence backing a claim. a claimA statement you argue is true. Its value and the conditions for earning points depend on… with reasoning or evidenceFacts or sources used to support an argument..A reason or evidence for a claim: unsupported (0), plausible (1), grounded (2), or resilient (3).
Board limit
New arguments and supporting reasons can add points. Repeating an existing point earns nothing.
Rebuttal
Deduct points from an opposing argument; it earns nothing itself.A rebuttal takes points off the opposing point it answers: the rebuttal's grade minus that point's grade, plus 1, never less than 0, never more than the rebuttal's grade, and never more than the point still holds. Other points, including that point's other supports, keep theirs. A rebuttal that is answered loses force, and the point it named gets its points back.
Earns nothing
Repetition, filler, or arguing the opposing position.Restating a point, filler, and arguing the other side's position. Repeating six or more words that side was already credited for earns 0.
Which games use these rules?
Duels first scored with this updateDuels already scored keep their previous rules: points can fall below zero, and concessions can include an extra penalty. Their scoring does not change midway through the match.
Minimum score
Zero for each point
Deductions
Recalculated every turnStrengthen a challenged point to reduce its deduction.
Concessions
The point's earned points are removed; nothing more
Example: Rebuttal deductions
  1. A claim is graded 3. The other side answers it with a rebuttal graded 3: it costs the claim 3 − 3 + 1 = 1 point, leaving 2.
  2. A rebuttal graded 1 against the same claim costs 1 − 3 + 1, below zero, so it takes nothing.
  3. A rebuttal graded 3 against a claim graded 1 would cost 3, but the claim holds only 1: it loses that 1 and stays at 0.

The deduction depends on both grades. A point never falls below zero, and the rebuttal itself earns nothing.

Results

Win
Higher final score
Draw
Equal final scores
Time runs out
Your turn is sent as it standsWhen your turn timer and your time bank have both run out, whatever you have said is sent and judged like any turn. A turn with nothing said earns and costs nothing, and the match moves on. Running out of time is never a loss by itself.
Idle match
No result after 10 minutesApplies if the match is unfinished and neither player's page has sent anything for 10 minutes. It is the only way a match ends without a result.
Leave after first argument
Forfeit loss, regardless of score
Leave before first argument
No result

Rating and XP

Starting rating
1200
Rated matches
Ranked duels between two signed-in players
Rating changes
Based on result and opponent ratingChanges are larger in your first 10 ranked games. Beating a higher-rated player earns more. A forfeit counts as a full loss.
Unrated matches
Casual, guest, and AI matchesWins, losses, and draws are still recorded.
Score XP
2 XP per point above zero
Completion XP
+5 XP
Win XP
+5 XP
Example: Your first ranked win
  1. You and your opponent are both rated 1200, and both of you are still in your first 10 ranked games.
  2. You win on points.

Your rating rises by 32 to 1232, and theirs falls to 1168. After 10 ranked games, the same win would be worth 16.

Daily

A daily debate challenge with the same topic and AI characters for everyone.

Play Daily →
Daily debate with Socrates, the score, his argument, and the reply field.
Read the character’s argument, then make your case.

Instructions

  1. Read the claim
    Review the source cards for the day’s facts.
  2. Take a side
    Take PRO or CON; the character argues the other side.With one character, take the opposite side. With two, choose a side and face the opposing character.
  3. Reply
    After the character opens, speak or type your argument.
  4. Take turns
    Read the character’s response, then reply again.
  5. Finish
    Continue until time runs out, or press End.

Turns and timing

Starting time
1:30
Per reply
+0:15
Clock runs
During your turn, including thinking time
Clock pauses
During the character’s reply and scoring
Turn limit
None
At 0:00
Draft sent automaticallyThe character gives a closing reply before results appear.
End button
Ends the matchWait a few seconds for the final exchange to finish scoring.

Scoring

AI scoringAI evaluates arguments and awards points using the mode’s rules. Some screens call this…: Evaluates arguments and awards points using this mode’s rules.

Exchange
Your turn + the character’s reply; 0–3 points per side.
Good point
+1
A fair, relevant point.
Evidence
+2
EvidenceFacts or sources used to support an argument., a rebuttalAn argument that challenges an opponent’s claim or supporting reason., or a specific argument.
Decisive
+3
A real contradiction, receipts, a forced concessionGiving up a claim. In modes with a Concede button, using it changes your score; saying…, or their own words turned.The call names the move: CONTRADICTION (two of their statements cannot both be true), RECEIPTS (evidence that settles the point), FORCED CONCESSION (they give up a point under your pressure) or OWN WORDS (their words defeat their own case). A concession you volunteer is honest, never counted as forced or as a contradiction.
Penalty
never subtracted
Fabricated facts, evasion, or insults; no points deducted.Forceful language alone is not penalized.
Source cards
Claims matching the source cards are accepted as true.
Score
Only increases
Opening claim
Not scored
Scoring failure
No points addedThe exchange is marked Not scored and counts against neither side.
Evaluation
Meaning over wording; stricter standard for AIPoints: you're scored on what you mean, not your exact wording; the character's points are held to a stricter standard.
Example: Three exchanges
  1. You answer the claim with a statistic from the source cards: Evidence, +2. The character offers no supporting argument: 0 points.
  2. You provide evidence the character cannot refute: Receipts, +3. The character makes a fair point: Good point, +1.
  3. You call the character a name instead of answering: no points, and a penalty against you.

You lead 5 to 1. Your penalty appears on the results screen, but your 5 points stay 5.

Results

Goal
Score more points than your opponent
Results
Scores, penalties, and highlights
Leave without ending
No result

Rating and XP

Rating
No change
1-point play
1 XP
2-point play
3 XP
3-point play
10 XP
XP applies to
Skills, topic, and character bond
Replay XP
Same match within 24 hours: 50% XP, then 25%

Topic Dungeon

Three rounds against AI characters on one topic, with a shared timer.

Play Topic Dungeon →
Topic Dungeon character selection with three columns and a Spin button.
Spin to draw three opponents.

Instructions

  1. Choose a topic
    Select a suggestion or enter your own.
  2. Meet your opponent
    Take the opposite side.Three characters appear in sequence; the last is the Boss. The run includes both sides of the topic.
  3. Read the opening
    Review it, then press Start arguing.
  4. Build your case
    Send up to three scored replies.
  5. Clear the round
    Reach 75/100 with no fatal flaw.After three unsuccessful replies, the round is dropped and you move to the next opponent.
  6. Complete the run
    Repeat for all three opponents.
Message limit
2,000 characters
Questions
Up to 3 per opponent; no reply usedAI must recognize the message as a clarification question.
Hints
Free; more appear after each reply

Turns and timing

Starting time
2:45 across all three rounds
Per scored reply
+0:30
Opening review
30 seconds per opponent
Clock runs
During your turns
Clock pauses
During opponent reveals and opening reviews
Reply limit
3 scored replies per opponent
At 0:00
Run ends; points are saved

Scoring

AI scoringAI evaluates arguments and awards points using the mode’s rules. Some screens call this…: Evaluates arguments and awards points using this mode’s rules.

Round score
0–100
5 criteria × 20 points; all replies assessed together.
Targeting
20
Respond to an opponent’s claimA statement you argue is true. Its value and the conditions for earning points depend on….
Rebuttal
20
Explain why that claimA statement you argue is true. Its value and the conditions for earning points depend on… fails.
Support
20
Back your answer with a reason or evidenceFacts or sources used to support an argument..
Specificity
20
Use concrete details.
Clarity
20
Make the logic easy to follow.
Fatal flaw
Too short, ignores the opening, or lacks a rebuttalAn argument that challenges an opponent’s claim or supporting reason.: no dungeon points; round not cleared.
Dungeon points
55 → 1 point · 75 → 2 points · 90 → 3 pointsSeparate from the round score. In each round, a round score of 55 earns 1 point, 75 earns 2 and 90 earns 3. Each reply adds only the increase, so nothing counts twice.
Time bonus
Clear all rounds: +1 point per 15 seconds remaining.
Best score
Highest score retained
Criteria bars
Latest assessment; can decreaseThe bars show the latest scoring of your case, not your best score.
Point increases
Increase at each new threshold
Scoring failure
Retry; no reply or points used
Example: Clearing on the second reply
  1. Reply 1 answers the opponent but stays general. Round score 62: 1 dungeon point, round not cleared, 0:30 back.
  2. Reply 2 adds a concrete counterexample. The AI scoring system rereads both replies: round score 81.

Round cleared. You now hold 2 points for this round: 1 from reply 1 and 1 more from crossing 75.

Example: A weaker reply
  1. Your round score stands at 70.
  2. Your next reply rambles, and this time the AI scoring system scores your case 60.

Your round score stays 70 and the game tells you the reply added nothing new. The reply counts toward your three-reply limit.

Example: The time bonus
  1. You clear the Boss with 1:30 on the clock.

Victory, plus 6 bonus points (90 seconds ÷ 15).

Results

Victory
Clear all three rounds
Incomplete run
Rounds cleared shown
Dropped round
Continue to the next opponent
Time expired
Run ends; rounds cleared shown
End from Settings
Ended by player; rounds cleared shown
Draws
None

Rating and XP

Rating
No change
Per cleared round
10 skill XP + 10 topic XP + 10 bond XPSkill XP goes to your strongest skill; bond XP goes to the first character faced.
Replay XP
Same match within 24 hours: 50% XP, then 25%

League

Five-turn debates against AI characters across three levels.

Play League →
League map showing Nietzsche, Theodore Roosevelt, and Socrates, completed levels, player rating, and Play Again.
Complete debates to progress through the League.

Instructions

  1. Choose a level
    Select an unlocked level on the League map.Level 1 is always available.
  2. Prepare
    Complete Topic, Side, Sources, and Bonus.Take the opposite side of the character. Your three source notes are for reference and are not scored.
  3. Debate
    Complete five turns, with a character reply after each.
  4. Review the result
    A win or draw unlocks the next level.

Turns and timing

Time limit
None
Turns
5 per match
Order
Opening → 3 crossfires → Closing

Scoring

AI scoringAI evaluates arguments and awards points using the mode’s rules. Some screens call this…: Evaluates arguments and awards points using this mode’s rules.

Scoring system
Shown in your match’s rulesLeague supports argument scoring and ledger scoring, described below.
Argument scoring
Earn points for claims and supporting arguments.The AI scoring system evaluates the strength of each claim and the reasons supporting it. Claims earn up to 4, supports up to 3, and rebuttals take points off the other side. Your bonus goal adds on top.
Claim
0–4
State and develop a main argument.A main argument: unsupported (0), asserted (1), reasoned (2), developed (3), or robust (4). A robust claim is well explained and addresses its main weakness.
Support
0–3
SupportA reason or evidence backing a claim. a claimA statement you argue is true. Its value and the conditions for earning points depend on… with reasoning, evidenceFacts or sources used to support an argument., or a rebuttalAn argument that challenges an opponent’s claim or supporting reason..A reason, evidence, or rebuttal supporting a claim: unsupported (0), plausible (1), grounded (2), or resilient (3).
Board limit
12 claims per side
Each claimA statement you argue is true. Its value and the conditions for earning points depend on… can carry up to 12 supports. New arguments and supporting reasons keep adding points.No debate fills the board. Restating a point already made earns nothing.
Rebuttal
Deduct points from an opposing argument.A support that answers one of the other side's points takes points off it: the rebuttal's grade minus that point's grade, plus 1. It never takes less than 0 or more than the rebuttal's own grade.
Earns nothing
Repetition, filler, or arguing the opposing position.Restating a point, filler, and arguing the other side's position. Repeating six or more words that side was already credited for earns 0.
Clean Sheet
+15% of your score
No claimA statement you argue is true. Its value and the conditions for earning points depend on… loses points; no claims conceded.Bonus goal. Earned if none of your claims loses a point all match and you concede none. Settled after the last turn.
Early Break
+12
Reduce an opposing claimA statement you argue is true. Its value and the conditions for earning points depend on… within the first two scored exchanges.
Concede
−1
Set your point to 0 and lose 1 extra point.Press Concede beside one of your own points. From your next scored turn it drops to 0 and costs 1 more, and anything it took off the other side comes back. Spoken concessions have no effect.
Minimum score
Can fall below zero
Deductions
Recalculated every turnStrengthen a challenged point to reduce its deduction.
Example: Rebuttal deductions
  1. A claim is graded 3. The other side answers it with a rebuttal graded 3: it costs the claim 3 − 3 + 1 = 1 point, leaving 2.
  2. A rebuttal graded 1 against the same claim costs 1 − 3 + 1, below zero, so it takes nothing.
  3. A rebuttal graded 3 against a claim graded 1 costs 3 points, leaving that claim at −2.

The deduction depends on both grades. A point can fall below zero.

Ledger scoring
Track claims as they stand, are challenged, or break.A ledger is a record of the claims made during the debate and what happened to them. In this system, the AI tracks whether each claim is still standing, challenged, answered, or broken. A bolder claim is worth more if it survives. This differs from argument scoring, which assigns points for the strength of claims and their supporting reasons. Your bonus goal adds to your total.
Claim
+4 / +8 / +12
Careful / clear / bold claimA statement you argue is true. Its value and the conditions for earning points depend on… still standing at the end.A careful, clear or bold claim, if it still stands at the end. Evidence you cite in a turn scores like a claim of the same weight.
Challenged
1–3
ClaimA statement you argue is true. Its value and the conditions for earning points depend on… reduced until the challenge is answered.
Answered challenge
+3
Restore the claimA statement you argue is true. Its value and the conditions for earning points depend on…’s points; +3 per answered challenge.
Unanswered challenge
+6
Awarded to the challenger at the end.
Break
+10
Broken claimA statement you argue is true. Its value and the conditions for earning points depend on… becomes 0; points awarded to its challenger.
Concede
-3
Remove your claimA statement you argue is true. Its value and the conditions for earning points depend on…’s points; lose 3 extra.
Clean Sheet
+15% of your score
No claims broken; conceded claims allowed.
Early Break
+12
Break an opposing claimA statement you argue is true. Its value and the conditions for earning points depend on… within the first two turns.
Minimum board total
0
Example: Answering a challenge
  1. You make a bold claim: worth 12 if it stands.
  2. The character challenges it. Until you answer, it counts 3.
  3. You answer the challenge. The claim is back to 12, plus 3.

Your claim is worth 15. Left unanswered, it would count 3 and give the character 6.

Results

Final score
Score + bonus
Win
Higher final score
Draw
Equal final scores
Next level
Unlocked by a win or draw
Leaving after turn 1
Forfeit loss
Replays
Any unlocked level; best attempt shown
Argument scoring: Final scoring failure
No result or rating change; replay available
Example: Argument scoring: Case plus bonus
  1. You finish with a case of 20 and picked Clean Sheet. None of your claims lost a point: +3 (15% of 20).
  2. The character finishes with 22.

Your 23 beats 22. You win the match and unlock the next level.

Rating and XP

Starting rating
1000; separate from Duel rating
Rating changes
After each scored match; forfeit counts as a loss
Opponent ratings
1000, 1100, 1200
Replay XP
Same match within 24 hours: 50% XP, then 25%
Argument scoring
Score XP
2 XP per point above zero
Completion XP
+5 XP
Win XP
+5 XP
Ledger scoring
XP
Earned per move; breaking a claim earns the most

Character Debate

An untimed debate with an AI character on a topic you choose.

Play Character Debate →
A debate against Alexander Hamilton with arguments in the center and scores below each player.
Example debate with Alexander Hamilton. AI-generated player image.

Instructions

  1. Choose Debate
    Open Create and select Debate.
  2. Select a character
    Choose a topic or leave it open.
  3. Make the first argument
    Type or speak your first argument.
  4. Take turns
    Reply after the character’s response.
  5. Finish
    Complete the format to see the result.

Turns and timing

Time limit
None
Short
3 turns eachNo opening or closing.
Standard
4 turns eachOpening, two rebuttals, closing.
Extended
7 turns eachOpening, five rebuttals, closing.

Scoring

AI scoringAI evaluates arguments and awards points using the mode’s rules. Some screens call this…: Evaluates arguments and awards points using this mode’s rules.

Claim
0–4
State and develop a main argument.A main argument: unsupported (0), asserted (1), reasoned (2), developed (3), or robust (4). A robust claim is well explained and addresses its main weakness.
Support
0–3
SupportA reason or evidence backing a claim. a claimA statement you argue is true. Its value and the conditions for earning points depend on… with reasoning, evidenceFacts or sources used to support an argument., or a rebuttalAn argument that challenges an opponent’s claim or supporting reason..A reason, evidence, or rebuttal supporting a claim: unsupported (0), plausible (1), grounded (2), or resilient (3).
Board limit
12 claims per side
Each claimA statement you argue is true. Its value and the conditions for earning points depend on… can carry up to 12 supports. New arguments and supporting reasons keep adding points.No debate fills the board. Restating a point already made earns nothing.
Rebuttal
Deduct points from an opposing argument.A support that answers one of the other side's points takes points off it: the rebuttal's grade minus that point's grade, plus 1. It never takes less than 0 or more than the rebuttal's own grade.
Earns nothing
Repetition, filler, or arguing the opposing position.Restating a point, filler, and arguing the other side's position. Repeating six or more words that side was already credited for earns 0.
Minimum score
Can fall below zero
Deductions
Recalculated every turnStrengthen a challenged point to reduce its deduction.
Spoken concessions
No point deduction
Example: Rebuttal deductions
  1. A claim is graded 3. The other side answers it with a rebuttal graded 3: it costs the claim 3 − 3 + 1 = 1 point, leaving 2.
  2. A rebuttal graded 1 against the same claim costs 1 − 3 + 1, below zero, so it takes nothing.
  3. A rebuttal graded 3 against a claim graded 1 costs 3 points, leaving that claim at −2.

The deduction depends on both grades. A point can fall below zero.

Score display
Decisive
A claimA statement you argue is true. Its value and the conditions for earning points depend on… worth 4 or a supportA reason or evidence backing a claim. worth 3.
Solid
A point worth 2 or more.
Jab
A point worth 1.
What labels mean
Labels mark how strong a point is; the number on the point is what it scores. A point at or below zero gets no label.

Results

Win
Higher final scoreA negative score can win if the opponent’s score is lower.
Draw
Equal final scores
Leaving early
No result

Rating and XP

Rating
No change
Score XP
2 XP per point above zero
Completion XP
+5 XP
Win XP
+5 XP
XP applies to
Skills, topic, and character bond
Replay XP
Same match within 24 hours: 50% XP, then 25%

Watch

Watch two AI characters debate or discuss a topic.

Set up Watch →
Theodore Roosevelt and Karl Marx debating, with speeches and round scores visible.
Two characters take turns while you watch.

Instructions

  1. Choose Watch
    Open Create and select Watch.
  2. Set up
    Choose two characters and a topic.
  3. Watch
    Characters take turns; AI scores their speeches.

Turns and timing

Player timer
None
Short
3 turns eachNo opening or closing.
Standard
4 turns eachOpening, two rebuttals, closing.
Extended
7 turns eachOpening, five rebuttals, closing.
Round cards
Opening, Rebuttal, ClosingStandard and Extended debates use one card for each phase.
Short exchange cards
One card per exchangeEach exchange is one turn from each character.

Scoring

AI scoringAI evaluates arguments and awards points using the mode’s rules. Some screens call this…: Evaluates arguments and awards points using this mode’s rules.

Claim
0–4
State and develop a main argument.A main argument: unsupported (0), asserted (1), reasoned (2), developed (3), or robust (4). A robust claim is well explained and addresses its main weakness.
Support
0–3
SupportA reason or evidence backing a claim. a claimA statement you argue is true. Its value and the conditions for earning points depend on… with reasoning, evidenceFacts or sources used to support an argument., or a rebuttalAn argument that challenges an opponent’s claim or supporting reason..A reason, evidence, or rebuttal supporting a claim: unsupported (0), plausible (1), grounded (2), or resilient (3).
Board limit
12 claims per side
Each claimA statement you argue is true. Its value and the conditions for earning points depend on… can carry up to 12 supports. New arguments and supporting reasons keep adding points.No debate fills the board. Restating a point already made earns nothing.
Rebuttal
Deduct points from an opposing argument.A support that answers one of the other side's points takes points off it: the rebuttal's grade minus that point's grade, plus 1. It never takes less than 0 or more than the rebuttal's own grade.
Earns nothing
Repetition, filler, or arguing the opposing position.Restating a point, filler, and arguing the other side's position. Repeating six or more words that side was already credited for earns 0.
Round card
10–9 or 10–10
Higher point gain: 10–9. Equal gain: 10–10.
Minimum score
Can fall below zero
Example: Rebuttal deductions
  1. A claim is graded 3. The other side answers it with a rebuttal graded 3: it costs the claim 3 − 3 + 1 = 1 point, leaving 2.
  2. A rebuttal graded 1 against the same claim costs 1 − 3 + 1, below zero, so it takes nothing.
  3. A rebuttal graded 3 against a claim graded 1 costs 3 points, leaving that claim at −2.

The deduction depends on both grades. A point can fall below zero.

Score display
Decisive
A claimA statement you argue is true. Its value and the conditions for earning points depend on… worth 4 or a supportA reason or evidence backing a claim. worth 3.
Solid
A point worth 2 or more.
Jab
A point worth 1.
What labels mean
Labels mark how strong a point is; the number on the point is what it scores. A point at or below zero gets no label.

Results

Short
Higher total across three exchange cards winsEach card scores the point gain across one turn from each character.
Standard / Extended
Higher total across three round cards winsRound cards decide the winner, even if the other character earned more argument points overall.
Draw
Equal card totals
Other topics
No declared winnerApplies to conversation, scenario, and collaboration topics.
Example: Cards beat totals
  1. Opening: character A gains 6, character B gains 4. A takes the card 10–9.
  2. Rebuttal: A gains 3, B gains 3. The card is 10–10.
  3. Closing: A gains 1, B gains 9. B takes the card 10–9.

Cards 29–29: a draw, even though B gained 16 points to A's 10.

Example: Two cards to one
  1. Opening: A gains 5, B gains 2. A takes it 10–9.
  2. Rebuttal: A gains 4, B gains 1. A takes it 10–9.
  3. Closing: A gains 0, B gains 8. B takes it 10–9.

A wins 29–28 on the cards, though B gained 11 points to A's 9.

Rating and XP

Rating
No change
Completion XP
5 topic XP

Chat

An open conversation with an AI character. No points or winner.

Start a chat →
A conversation with Frederick Douglass, with messages and a reply field beside his portrait.
Speak or type to continue the conversation.

Instructions

  1. Choose Chat
    Open Create and select Chat.
  2. Select a character
  3. Start talking
    Speak or type a message.
  4. Finish
    Leave at any time.

Limits

Time limit
None
Turn limit
None
Idle timeout
10 minutes

Rating and XP

Rating
No change
Bond XP
2 XP per message of 10+ words
Daily limit
10 qualifying messages per character

Glossary

AI scoring
AI evaluates arguments and awards points using the mode’s rules. Some screens call this the judge. It is an AI scoring system, not a player.
Bond
Your progress with an AI character, earned through debates and chats. Bond levels run from 1 to 10.
Claim
A statement you argue is true. Its value and the conditions for earning points depend on the mode.
Concession
Giving up a claim. In modes with a Concede button, using it changes your score; saying that an opponent has a fair point does not activate the button.
Used in: League
Evidence
Facts or sources used to support an argument.
Exchange
One player’s turn and the opponent’s reply.
Ledger
A record of claims and whether they are standing, challenged, answered, or broken. League’s ledger scoring assigns points to these outcomes.
Used in: League
Rating
A number tracking competitive results across games. Live Duel and League have separate ratings.
Rebuttal
An argument that challenges an opponent’s claim or supporting reason.
Support
A reason or evidence backing a claim.
XP
Experience points record progress in skills, topics, and character bonds. Each mode has its own rules for earning XP.