Ratings and XP
RatingA number tracking competitive results across games. Live Duel and League have separate…: Tracks competitive results. Live Duel and League have separate ratings.
XPExperience points record progress in skills, topics, and character bonds. Each mode has…: Experience points track progress in skills, topics, and character bonds.
Ratings and XP details
Ratings
Your rating tracks competitive results across games.
- Duel rating
- starts at 1200
Ranked duels between two signed-in players.Moves only in ranked Live Duels between two signed-in players. Bigger swings in your first 10 ranked games. Shown on the leaderboards, your profile and beside your name. - League rating
- starts at 1000
Updated after each finished League match; forfeits count as losses.Moves after every finished League match. A forfeit counts as a loss. Shown on the League map. - Leaderboards
- Ranked by Duel ratingA number tracking competitive results across games. Live Duel and League have separate…; Global and Friends views.Rank players by Duel rating, with wins and win rate. Players with a ranked game are listed first. Global is public; Friends shows you and your accepted friends.
Experience (XP)
XP records progress in skills, topics, and character bonds.
- Skill XP
- RebuttalAn argument that challenges an opponent’s claim or supporting reason., EvidenceFacts or sources used to support an argument., Logic, Framing, Cross-Examination, Composure.Six skills: Rebuttal, Evidence, Logic, Framing, Cross-Examination and Composure. The points you score feed the skill they show, for example evidence points feed Evidence.
- Bond
- Character relationship; levels 1–10.Debating or chatting increases your bond, from Stranger (level 1) to Immortal (level 10).
- Replays
- Same match within 24 hours: 50% XPExperience points record progress in skills, topics, and character bonds. Each mode has…, then 25%.
Game Modes
- Live DuelDebate another person live.
- DailyPlay the day’s shared debate challenge.
- Topic DungeonDebate three characters about one topic.
- LeagueProgress through levels by debating characters.
- Character DebateChoose a character and topic to debate.
- WatchWatch two characters discuss a topic.
- ChatTalk with a character without scoring.
Live Duel
A live, timed debate against another person.
Play Live Duel →
Instructions
- Find an opponentUse Find opponent or send a private invite.Find opponent pairs players near your rating. If no player appears, you can choose an AI character for an unrated match.
- Confirm readinessBoth players press Ready within 2 minutes.
- Prepare your sidePro argues for the topic; Con argues against it.
- Take turnsSpeak, then press Send to finish your turn.
- Finish the debateComplete the selected format to see results.
- Invite options
- Ranked or casual; private coach on or off
Turns and timing
- Preparation
- Up to 60 seconds
- Quick match
- 3 min formatThree speeches each: case, rebuttal, final focus. No crossfire.
- 3 min
- Case, rebuttal, final focus. No crossfire.Case: 0:45 each; Rebuttal: 0:30 each; Final focus: 0:15 each.
- 10 min
- Case, crossfire, rebuttal, crossfire, summary, final focus.Case: 0:45 each; Crossfire: 2:00 total across 4 alternating turns; Rebuttal: 0:45 each; Crossfire: 2:00 total across 4 alternating turns; Summary: 0:45 each; Final focus: 0:45 each.
- 15 min
- Longer speeches and a final crossfire before final focus.Case: 1:30 each; Crossfire: 2:00 total across 4 alternating turns; Rebuttal: 1:30 each; Crossfire: 2:00 total across 4 alternating turns; Summary: 1:00 each; Final crossfire: 1:30 total across 4 alternating turns; Final focus: 0:45 each.
- Crossfire
- Take turns asking and answering questions.In the 10- and 15-minute formats, each crossfire is four short alternating turns. Ask about the opponent's case or answer their question directly.
- Format length
- Planned speaking timePreparation and time-bank use add to the selected length. Sending early shortens a turn.
- AI opponent
- 4 turns each; 45 seconds per turnIf you choose an AI character from the queue, the unrated match uses an opening, two rebuttals and a closing each, without crossfire.
- Time bank
- About 35% of planned speaking time, rounded to 15 seconds, once per matchWhen your turn timer runs out you draw from your bank. It does not refill. Pressing Send stops your clock. When your bank runs out, whatever you have said is sent as your turn.
- Disconnection
- Clock continues
Scoring
AI scoringAI evaluates arguments and awards points using the mode’s rules. Some screens call this…: Evaluates arguments and awards points using this mode’s rules.
- Claim
- 0–4
State and develop a main argument.A main argument: unsupported (0), asserted (1), reasoned (2), developed (3), or robust (4). A robust claim is well explained and addresses its main weakness. - Support
- 0–3
SupportA reason or evidence backing a claim. a claimA statement you argue is true. Its value and the conditions for earning points depend on… with reasoning or evidenceFacts or sources used to support an argument..A reason or evidence for a claim: unsupported (0), plausible (1), grounded (2), or resilient (3). - Board limit
- New arguments and supporting reasons can add points. Repeating an existing point earns nothing.
- Rebuttal
- Deduct points from an opposing argument; it earns nothing itself.A rebuttal takes points off the opposing point it answers: the rebuttal's grade minus that point's grade, plus 1, never less than 0, never more than the rebuttal's grade, and never more than the point still holds. Other points, including that point's other supports, keep theirs. A rebuttal that is answered loses force, and the point it named gets its points back.
- Earns nothing
- Repetition, filler, or arguing the opposing position.Restating a point, filler, and arguing the other side's position. Repeating six or more words that side was already credited for earns 0.
- Which games use these rules?
- Duels first scored with this updateDuels already scored keep their previous rules: points can fall below zero, and concessions can include an extra penalty. Their scoring does not change midway through the match.
- Minimum score
- Zero for each point
- Deductions
- Recalculated every turnStrengthen a challenged point to reduce its deduction.
- Concessions
- The point's earned points are removed; nothing more
Example: Rebuttal deductions
- A claim is graded 3. The other side answers it with a rebuttal graded 3: it costs the claim 3 − 3 + 1 = 1 point, leaving 2.
- A rebuttal graded 1 against the same claim costs 1 − 3 + 1, below zero, so it takes nothing.
- A rebuttal graded 3 against a claim graded 1 would cost 3, but the claim holds only 1: it loses that 1 and stays at 0.
The deduction depends on both grades. A point never falls below zero, and the rebuttal itself earns nothing.
Results
- Win
- Higher final score
- Draw
- Equal final scores
- Time runs out
- Your turn is sent as it standsWhen your turn timer and your time bank have both run out, whatever you have said is sent and judged like any turn. A turn with nothing said earns and costs nothing, and the match moves on. Running out of time is never a loss by itself.
- Idle match
- No result after 10 minutesApplies if the match is unfinished and neither player's page has sent anything for 10 minutes. It is the only way a match ends without a result.
- Leave after first argument
- Forfeit loss, regardless of score
- Leave before first argument
- No result
Rating and XP
- Starting rating
- 1200
- Rated matches
- Ranked duels between two signed-in players
- Rating changes
- Based on result and opponent ratingChanges are larger in your first 10 ranked games. Beating a higher-rated player earns more. A forfeit counts as a full loss.
- Unrated matches
- Casual, guest, and AI matchesWins, losses, and draws are still recorded.
- Score XP
- 2 XP per point above zero
- Completion XP
- +5 XP
- Win XP
- +5 XP
Example: Your first ranked win
- You and your opponent are both rated 1200, and both of you are still in your first 10 ranked games.
- You win on points.
Your rating rises by 32 to 1232, and theirs falls to 1168. After 10 ranked games, the same win would be worth 16.
Daily
A daily debate challenge with the same topic and AI characters for everyone.
Play Daily →
Instructions
- Read the claimReview the source cards for the day’s facts.
- Take a sideTake PRO or CON; the character argues the other side.With one character, take the opposite side. With two, choose a side and face the opposing character.
- ReplyAfter the character opens, speak or type your argument.
- Take turnsRead the character’s response, then reply again.
- FinishContinue until time runs out, or press End.
Turns and timing
- Starting time
- 1:30
- Per reply
- +0:15
- Clock runs
- During your turn, including thinking time
- Clock pauses
- During the character’s reply and scoring
- Turn limit
- None
- At 0:00
- Draft sent automaticallyThe character gives a closing reply before results appear.
- End button
- Ends the matchWait a few seconds for the final exchange to finish scoring.
Scoring
AI scoringAI evaluates arguments and awards points using the mode’s rules. Some screens call this…: Evaluates arguments and awards points using this mode’s rules.
- Exchange
- Your turn + the character’s reply; 0–3 points per side.
- Good point
- +1
A fair, relevant point. - Evidence
- +2
EvidenceFacts or sources used to support an argument., a rebuttalAn argument that challenges an opponent’s claim or supporting reason., or a specific argument. - Decisive
- +3
A real contradiction, receipts, a forced concessionGiving up a claim. In modes with a Concede button, using it changes your score; saying…, or their own words turned.The call names the move: CONTRADICTION (two of their statements cannot both be true), RECEIPTS (evidence that settles the point), FORCED CONCESSION (they give up a point under your pressure) or OWN WORDS (their words defeat their own case). A concession you volunteer is honest, never counted as forced or as a contradiction. - Penalty
- never subtracted
Fabricated facts, evasion, or insults; no points deducted.Forceful language alone is not penalized. - Source cards
- Claims matching the source cards are accepted as true.
- Score
- Only increases
- Opening claim
- Not scored
- Scoring failure
- No points addedThe exchange is marked Not scored and counts against neither side.
- Evaluation
- Meaning over wording; stricter standard for AIPoints: you're scored on what you mean, not your exact wording; the character's points are held to a stricter standard.
Example: Three exchanges
- You answer the claim with a statistic from the source cards: Evidence, +2. The character offers no supporting argument: 0 points.
- You provide evidence the character cannot refute: Receipts, +3. The character makes a fair point: Good point, +1.
- You call the character a name instead of answering: no points, and a penalty against you.
You lead 5 to 1. Your penalty appears on the results screen, but your 5 points stay 5.
Results
- Goal
- Score more points than your opponent
- Results
- Scores, penalties, and highlights
- Leave without ending
- No result
Rating and XP
- Rating
- No change
- 1-point play
- 1 XP
- 2-point play
- 3 XP
- 3-point play
- 10 XP
- XP applies to
- Skills, topic, and character bond
- Replay XP
- Same match within 24 hours: 50% XP, then 25%
Topic Dungeon
Three rounds against AI characters on one topic, with a shared timer.
Play Topic Dungeon →
Instructions
- Choose a topicSelect a suggestion or enter your own.
- Meet your opponentTake the opposite side.Three characters appear in sequence; the last is the Boss. The run includes both sides of the topic.
- Read the openingReview it, then press Start arguing.
- Build your caseSend up to three scored replies.
- Clear the roundReach 75/100 with no fatal flaw.After three unsuccessful replies, the round is dropped and you move to the next opponent.
- Complete the runRepeat for all three opponents.
- Message limit
- 2,000 characters
- Questions
- Up to 3 per opponent; no reply usedAI must recognize the message as a clarification question.
- Hints
- Free; more appear after each reply
Turns and timing
- Starting time
- 2:45 across all three rounds
- Per scored reply
- +0:30
- Opening review
- 30 seconds per opponent
- Clock runs
- During your turns
- Clock pauses
- During opponent reveals and opening reviews
- Reply limit
- 3 scored replies per opponent
- At 0:00
- Run ends; points are saved
Scoring
AI scoringAI evaluates arguments and awards points using the mode’s rules. Some screens call this…: Evaluates arguments and awards points using this mode’s rules.
- Round score
- 0–100
5 criteria × 20 points; all replies assessed together. - Targeting
- 20
Respond to an opponent’s claimA statement you argue is true. Its value and the conditions for earning points depend on…. - Rebuttal
- 20
Explain why that claimA statement you argue is true. Its value and the conditions for earning points depend on… fails. - Support
- 20
Back your answer with a reason or evidenceFacts or sources used to support an argument.. - Specificity
- 20
Use concrete details. - Clarity
- 20
Make the logic easy to follow. - Fatal flaw
- Too short, ignores the opening, or lacks a rebuttalAn argument that challenges an opponent’s claim or supporting reason.: no dungeon points; round not cleared.
- Dungeon points
- 55 → 1 point · 75 → 2 points · 90 → 3 pointsSeparate from the round score. In each round, a round score of 55 earns 1 point, 75 earns 2 and 90 earns 3. Each reply adds only the increase, so nothing counts twice.
- Time bonus
- Clear all rounds: +1 point per 15 seconds remaining.
- Best score
- Highest score retained
- Criteria bars
- Latest assessment; can decreaseThe bars show the latest scoring of your case, not your best score.
- Point increases
- Increase at each new threshold
- Scoring failure
- Retry; no reply or points used
Example: Clearing on the second reply
- Reply 1 answers the opponent but stays general. Round score 62: 1 dungeon point, round not cleared, 0:30 back.
- Reply 2 adds a concrete counterexample. The AI scoring system rereads both replies: round score 81.
Round cleared. You now hold 2 points for this round: 1 from reply 1 and 1 more from crossing 75.
Example: A weaker reply
- Your round score stands at 70.
- Your next reply rambles, and this time the AI scoring system scores your case 60.
Your round score stays 70 and the game tells you the reply added nothing new. The reply counts toward your three-reply limit.
Example: The time bonus
- You clear the Boss with 1:30 on the clock.
Victory, plus 6 bonus points (90 seconds ÷ 15).
Results
- Victory
- Clear all three rounds
- Incomplete run
- Rounds cleared shown
- Dropped round
- Continue to the next opponent
- Time expired
- Run ends; rounds cleared shown
- End from Settings
- Ended by player; rounds cleared shown
- Draws
- None
Rating and XP
- Rating
- No change
- Per cleared round
- 10 skill XP + 10 topic XP + 10 bond XPSkill XP goes to your strongest skill; bond XP goes to the first character faced.
- Replay XP
- Same match within 24 hours: 50% XP, then 25%
League
Five-turn debates against AI characters across three levels.
Play League →
Instructions
- Choose a levelSelect an unlocked level on the League map.Level 1 is always available.
- PrepareComplete Topic, Side, Sources, and Bonus.Take the opposite side of the character. Your three source notes are for reference and are not scored.
- DebateComplete five turns, with a character reply after each.
- Review the resultA win or draw unlocks the next level.
Turns and timing
- Time limit
- None
- Turns
- 5 per match
- Order
- Opening → 3 crossfires → Closing
Scoring
AI scoringAI evaluates arguments and awards points using the mode’s rules. Some screens call this…: Evaluates arguments and awards points using this mode’s rules.
- Scoring system
- Shown in your match’s rulesLeague supports argument scoring and ledger scoring, described below.
Argument scoring
- Claim
- 0–4
State and develop a main argument.A main argument: unsupported (0), asserted (1), reasoned (2), developed (3), or robust (4). A robust claim is well explained and addresses its main weakness. - Support
- 0–3
SupportA reason or evidence backing a claim. a claimA statement you argue is true. Its value and the conditions for earning points depend on… with reasoning, evidenceFacts or sources used to support an argument., or a rebuttalAn argument that challenges an opponent’s claim or supporting reason..A reason, evidence, or rebuttal supporting a claim: unsupported (0), plausible (1), grounded (2), or resilient (3). - Board limit
- 12 claims per side
Each claimA statement you argue is true. Its value and the conditions for earning points depend on… can carry up to 12 supports. New arguments and supporting reasons keep adding points.No debate fills the board. Restating a point already made earns nothing. - Rebuttal
- Deduct points from an opposing argument.A support that answers one of the other side's points takes points off it: the rebuttal's grade minus that point's grade, plus 1. It never takes less than 0 or more than the rebuttal's own grade.
- Earns nothing
- Repetition, filler, or arguing the opposing position.Restating a point, filler, and arguing the other side's position. Repeating six or more words that side was already credited for earns 0.
- Clean Sheet
- +15% of your score
No claimA statement you argue is true. Its value and the conditions for earning points depend on… loses points; no claims conceded.Bonus goal. Earned if none of your claims loses a point all match and you concede none. Settled after the last turn. - Early Break
- +12
Reduce an opposing claimA statement you argue is true. Its value and the conditions for earning points depend on… within the first two scored exchanges. - Concede
- −1
Set your point to 0 and lose 1 extra point.Press Concede beside one of your own points. From your next scored turn it drops to 0 and costs 1 more, and anything it took off the other side comes back. Spoken concessions have no effect. - Minimum score
- Can fall below zero
- Deductions
- Recalculated every turnStrengthen a challenged point to reduce its deduction.
Example: Rebuttal deductions
- A claim is graded 3. The other side answers it with a rebuttal graded 3: it costs the claim 3 − 3 + 1 = 1 point, leaving 2.
- A rebuttal graded 1 against the same claim costs 1 − 3 + 1, below zero, so it takes nothing.
- A rebuttal graded 3 against a claim graded 1 costs 3 points, leaving that claim at −2.
The deduction depends on both grades. A point can fall below zero.
Ledger scoring
- Claim
- +4 / +8 / +12
Careful / clear / bold claimA statement you argue is true. Its value and the conditions for earning points depend on… still standing at the end.A careful, clear or bold claim, if it still stands at the end. Evidence you cite in a turn scores like a claim of the same weight. - Challenged
- 1–3
ClaimA statement you argue is true. Its value and the conditions for earning points depend on… reduced until the challenge is answered. - Answered challenge
- +3
Restore the claimA statement you argue is true. Its value and the conditions for earning points depend on…’s points; +3 per answered challenge. - Unanswered challenge
- +6
Awarded to the challenger at the end. - Break
- +10
Broken claimA statement you argue is true. Its value and the conditions for earning points depend on… becomes 0; points awarded to its challenger. - Concede
- -3
Remove your claimA statement you argue is true. Its value and the conditions for earning points depend on…’s points; lose 3 extra. - Clean Sheet
- +15% of your score
No claims broken; conceded claims allowed. - Early Break
- +12
Break an opposing claimA statement you argue is true. Its value and the conditions for earning points depend on… within the first two turns. - Minimum board total
- 0
Example: Answering a challenge
- You make a bold claim: worth 12 if it stands.
- The character challenges it. Until you answer, it counts 3.
- You answer the challenge. The claim is back to 12, plus 3.
Your claim is worth 15. Left unanswered, it would count 3 and give the character 6.
Results
- Final score
- Score + bonus
- Win
- Higher final score
- Draw
- Equal final scores
- Next level
- Unlocked by a win or draw
- Leaving after turn 1
- Forfeit loss
- Replays
- Any unlocked level; best attempt shown
- Argument scoring: Final scoring failure
- No result or rating change; replay available
Example: Argument scoring: Case plus bonus
- You finish with a case of 20 and picked Clean Sheet. None of your claims lost a point: +3 (15% of 20).
- The character finishes with 22.
Your 23 beats 22. You win the match and unlock the next level.
Rating and XP
- Starting rating
- 1000; separate from Duel rating
- Rating changes
- After each scored match; forfeit counts as a loss
- Opponent ratings
- 1000, 1100, 1200
- Replay XP
- Same match within 24 hours: 50% XP, then 25%
Argument scoring
- Score XP
- 2 XP per point above zero
- Completion XP
- +5 XP
- Win XP
- +5 XP
Ledger scoring
- XP
- Earned per move; breaking a claim earns the most
Character Debate
An untimed debate with an AI character on a topic you choose.
Play Character Debate →
Instructions
- Choose DebateOpen Create and select Debate.
- Select a characterChoose a topic or leave it open.
- Make the first argumentType or speak your first argument.
- Take turnsReply after the character’s response.
- FinishComplete the format to see the result.
Turns and timing
- Time limit
- None
- Short
- 3 turns eachNo opening or closing.
- Standard
- 4 turns eachOpening, two rebuttals, closing.
- Extended
- 7 turns eachOpening, five rebuttals, closing.
Scoring
AI scoringAI evaluates arguments and awards points using the mode’s rules. Some screens call this…: Evaluates arguments and awards points using this mode’s rules.
- Claim
- 0–4
State and develop a main argument.A main argument: unsupported (0), asserted (1), reasoned (2), developed (3), or robust (4). A robust claim is well explained and addresses its main weakness. - Support
- 0–3
SupportA reason or evidence backing a claim. a claimA statement you argue is true. Its value and the conditions for earning points depend on… with reasoning, evidenceFacts or sources used to support an argument., or a rebuttalAn argument that challenges an opponent’s claim or supporting reason..A reason, evidence, or rebuttal supporting a claim: unsupported (0), plausible (1), grounded (2), or resilient (3). - Board limit
- 12 claims per side
Each claimA statement you argue is true. Its value and the conditions for earning points depend on… can carry up to 12 supports. New arguments and supporting reasons keep adding points.No debate fills the board. Restating a point already made earns nothing. - Rebuttal
- Deduct points from an opposing argument.A support that answers one of the other side's points takes points off it: the rebuttal's grade minus that point's grade, plus 1. It never takes less than 0 or more than the rebuttal's own grade.
- Earns nothing
- Repetition, filler, or arguing the opposing position.Restating a point, filler, and arguing the other side's position. Repeating six or more words that side was already credited for earns 0.
- Minimum score
- Can fall below zero
- Deductions
- Recalculated every turnStrengthen a challenged point to reduce its deduction.
- Spoken concessions
- No point deduction
Example: Rebuttal deductions
- A claim is graded 3. The other side answers it with a rebuttal graded 3: it costs the claim 3 − 3 + 1 = 1 point, leaving 2.
- A rebuttal graded 1 against the same claim costs 1 − 3 + 1, below zero, so it takes nothing.
- A rebuttal graded 3 against a claim graded 1 costs 3 points, leaving that claim at −2.
The deduction depends on both grades. A point can fall below zero.
Score display
- Decisive
- A claimA statement you argue is true. Its value and the conditions for earning points depend on… worth 4 or a supportA reason or evidence backing a claim. worth 3.
- Solid
- A point worth 2 or more.
- Jab
- A point worth 1.
- What labels mean
- Labels mark how strong a point is; the number on the point is what it scores. A point at or below zero gets no label.
Results
- Win
- Higher final scoreA negative score can win if the opponent’s score is lower.
- Draw
- Equal final scores
- Leaving early
- No result
Rating and XP
- Rating
- No change
- Score XP
- 2 XP per point above zero
- Completion XP
- +5 XP
- Win XP
- +5 XP
- XP applies to
- Skills, topic, and character bond
- Replay XP
- Same match within 24 hours: 50% XP, then 25%
Watch
Watch two AI characters debate or discuss a topic.
Set up Watch →
Instructions
- Choose WatchOpen Create and select Watch.
- Set upChoose two characters and a topic.
- WatchCharacters take turns; AI scores their speeches.
Turns and timing
- Player timer
- None
- Short
- 3 turns eachNo opening or closing.
- Standard
- 4 turns eachOpening, two rebuttals, closing.
- Extended
- 7 turns eachOpening, five rebuttals, closing.
- Round cards
- Opening, Rebuttal, ClosingStandard and Extended debates use one card for each phase.
- Short exchange cards
- One card per exchangeEach exchange is one turn from each character.
Scoring
AI scoringAI evaluates arguments and awards points using the mode’s rules. Some screens call this…: Evaluates arguments and awards points using this mode’s rules.
- Claim
- 0–4
State and develop a main argument.A main argument: unsupported (0), asserted (1), reasoned (2), developed (3), or robust (4). A robust claim is well explained and addresses its main weakness. - Support
- 0–3
SupportA reason or evidence backing a claim. a claimA statement you argue is true. Its value and the conditions for earning points depend on… with reasoning, evidenceFacts or sources used to support an argument., or a rebuttalAn argument that challenges an opponent’s claim or supporting reason..A reason, evidence, or rebuttal supporting a claim: unsupported (0), plausible (1), grounded (2), or resilient (3). - Board limit
- 12 claims per side
Each claimA statement you argue is true. Its value and the conditions for earning points depend on… can carry up to 12 supports. New arguments and supporting reasons keep adding points.No debate fills the board. Restating a point already made earns nothing. - Rebuttal
- Deduct points from an opposing argument.A support that answers one of the other side's points takes points off it: the rebuttal's grade minus that point's grade, plus 1. It never takes less than 0 or more than the rebuttal's own grade.
- Earns nothing
- Repetition, filler, or arguing the opposing position.Restating a point, filler, and arguing the other side's position. Repeating six or more words that side was already credited for earns 0.
- Round card
- 10–9 or 10–10
Higher point gain: 10–9. Equal gain: 10–10. - Minimum score
- Can fall below zero
Example: Rebuttal deductions
- A claim is graded 3. The other side answers it with a rebuttal graded 3: it costs the claim 3 − 3 + 1 = 1 point, leaving 2.
- A rebuttal graded 1 against the same claim costs 1 − 3 + 1, below zero, so it takes nothing.
- A rebuttal graded 3 against a claim graded 1 costs 3 points, leaving that claim at −2.
The deduction depends on both grades. A point can fall below zero.
Score display
- Decisive
- A claimA statement you argue is true. Its value and the conditions for earning points depend on… worth 4 or a supportA reason or evidence backing a claim. worth 3.
- Solid
- A point worth 2 or more.
- Jab
- A point worth 1.
- What labels mean
- Labels mark how strong a point is; the number on the point is what it scores. A point at or below zero gets no label.
Results
- Short
- Higher total across three exchange cards winsEach card scores the point gain across one turn from each character.
- Standard / Extended
- Higher total across three round cards winsRound cards decide the winner, even if the other character earned more argument points overall.
- Draw
- Equal card totals
- Other topics
- No declared winnerApplies to conversation, scenario, and collaboration topics.
Example: Cards beat totals
- Opening: character A gains 6, character B gains 4. A takes the card 10–9.
- Rebuttal: A gains 3, B gains 3. The card is 10–10.
- Closing: A gains 1, B gains 9. B takes the card 10–9.
Cards 29–29: a draw, even though B gained 16 points to A's 10.
Example: Two cards to one
- Opening: A gains 5, B gains 2. A takes it 10–9.
- Rebuttal: A gains 4, B gains 1. A takes it 10–9.
- Closing: A gains 0, B gains 8. B takes it 10–9.
A wins 29–28 on the cards, though B gained 11 points to A's 9.
Rating and XP
- Rating
- No change
- Completion XP
- 5 topic XP
Chat
An open conversation with an AI character. No points or winner.
Start a chat →
Instructions
- Choose ChatOpen Create and select Chat.
- Select a character
- Start talkingSpeak or type a message.
- FinishLeave at any time.
Limits
- Time limit
- None
- Turn limit
- None
- Idle timeout
- 10 minutes
Rating and XP
- Rating
- No change
- Bond XP
- 2 XP per message of 10+ words
- Daily limit
- 10 qualifying messages per character
Glossary
- AI scoring
- AI evaluates arguments and awards points using the mode’s rules. Some screens call this the judge. It is an AI scoring system, not a player.
- Bond
- Your progress with an AI character, earned through debates and chats. Bond levels run from 1 to 10.
- Claim
- A statement you argue is true. Its value and the conditions for earning points depend on the mode.
- Concession
- Giving up a claim. In modes with a Concede button, using it changes your score; saying that an opponent has a fair point does not activate the button.Used in: League
- Evidence
- Facts or sources used to support an argument.
- Exchange
- One player’s turn and the opponent’s reply.
- Ledger
- A record of claims and whether they are standing, challenged, answered, or broken. League’s ledger scoring assigns points to these outcomes.Used in: League
- Rating
- A number tracking competitive results across games. Live Duel and League have separate ratings.
- Rebuttal
- An argument that challenges an opponent’s claim or supporting reason.
- Support
- A reason or evidence backing a claim.
- XP
- Experience points record progress in skills, topics, and character bonds. Each mode has its own rules for earning XP.Used in: Ratings and XP · Live Duel · Daily · Topic Dungeon · League · Character Debate · Watch · Chat